Title Page

Drawing in the Digital Age

AN OBSERVATIONAL METHOD FOR ARTISTS AND ANIMATORS

WEI XU, PHD

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Dear Reader,

Thank you for choosing Drawing in the Digital Age: An Observational Method for Artists and Animators. This book is part of a family of premium-quality Sybex books, all of which are written by outstanding authors who combine practical experience with a gift for teaching.

Sybex was founded in 1976. More than 30 years later, we’re still committed to producing consistently exceptional books. With each of our titles, we’re working hard to set a new standard for the industry. From the paper we print on to the authors we work with, our goal is to bring you the best books available.

I hope you see all that reflected in these pages. I’d be very interested to hear your comments and get your feedback on how we’re doing. Feel free to let me know what you think about this or any other Sybex book by sending me an email at nedde@wiley.com. If you think you’ve found a technical error in this book, please visit http://sybex.custhelp.com. Customer feedback is critical to our efforts at Sybex.

Best regards,

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Neil Edde

Vice President and Publisher

Sybex, an Imprint of Wiley

To my parents and family

Acknowledgments

First and foremost, I would like to thank my parents for fostering my artistic dreams when I was a little child. This book originated from those small dreams.

I am grateful to my wife, Lin, for her continuous support for this book project.

Thanks also go to my lovely daughter, Alicia, and my clever son, Daniel, for being the first users of the new method I describe in this book. Their initial learning success validated that my method is easy to learn, and even kids can pick it up without difficulty.

I offer profound thanks to the wonderful team at Wiley, especially Mariann Barsolo and Jenni Housh for establishing the book project and working on the contract quickly, Gary Schwartz for polishing my scripts as well as turning my “Chinenglish” into English, James Haldy for spotting and fixing technical issues, Pete Gaughan for solving template issues, and Eric Charbonneau for making the book ready for publication. Also contributing to the book you now hold were copy editor Sharon Wilkey, proofreader Kim Wimpsett, and compositor Maureen Forys. Thanks again to all for a job exceptionally well done.

This book is the product of years of research and art learning. I’d like to thank members of the faculty and staff of the Art Institute of California at San Diego for their assistance in my art education and writing about art, particularly the following individuals (in alphabetical order): Jack Beduhn, Christian Bradley, Rebecca Browning, Dr. Alicia Butters, Elizabeth Erickson, Harry Hamernik, Jason Katsoff, Wattana Khommarath, Jack Madi, Dr. Mary McDermott, Dzu Nguyen, Lena Pham, Grace Piano, Dr. Kim Varey, and Grady Williams.

I also want to thank the students at the Art Institute of California at San Diego for attending my workshops and giving me positive feedback over the past two years. Without their involvement, my method could still be in the research stage instead of being a published book. Special thanks go to my students Alvin Revilas and Blake Fox for their proofreading of my research articles related to this book.

Of course, I cannot forget to thank Susan Varnum, Dr. Edward Abeyta, and Robin Wittman of the University of California San Diego Extension for their efforts to set up a new art class to teach my method in the winter of 2012.

I owe debts of gratitude to faculty, staff, and students at Zhejiang University, especially Dr. Weidong Geng and Ms. Xiao Li for inviting me to lecture their multimedia students on my drawing method in the summer of 2011.

I’d like to thank Alex Reed for her language assistance in preparing the first draft of this book.

Finally, I want to thank you, the reader, for picking up this book and taking an exciting drawing journey with me!

About the Author

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Wei Xu, PhD, is a computer scientist, mathematician, and artist. Currently, he serves as faculty or adjunct/visiting faculty at several universities including the Art Institute of California at San Diego, the University of California San Diego Extension, and Zhejiang University (China). He is also the president and cofounder of Geomy Entertainment, a video game consulting and mobile app development firm.

Being a computer scientist and video game veteran, Dr. Xu offers a wide range of video game production classes for college students and technical training for game companies. As an artist, he has been hosting drawing workshops at the Art Institute of California at San Diego since 2009. Starting January 2012, he will officially offer drawing classes to teach his new drawing system, the ABC method, at both the Art Institute of California at San Diego and the University of California San Diego Extension.

Dr. Xu obtained his doctoral degree in computer graphics and applied mathematics from the University of Texas at Austin. He also holds an MS degree in applied math and computer graphics from ZheJiang University, China, and a BS in computational mathematics from Fudan University, China. He has served as the lead engineer for game technology R&D at Sony Computer Entertainment America, San Diego. Prior to joining Sony, he was a senior computer graphics software engineer at the Schlumberger Austin Technology Center.