Details

Tangible Modeling with Open Source GIS


Tangible Modeling with Open Source GIS


2nd ed. 2018

von: Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova

128,39 €

Verlag: Springer
Format: PDF
Veröffentl.: 11.05.2018
ISBN/EAN: 9783319893037
Sprache: englisch

Dieses eBook enthält ein Wasserzeichen.

Beschreibungen

<p>This book provides an overview of the latest&nbsp;developments in the fast growing field of tangible user interfaces.&nbsp; It&nbsp;presents a new type of modeling environment where the users interact with&nbsp;geospatial data and simulations using 3D physical landscape model coupled&nbsp;with 3D rendering engine. Multiple users can modify the physical model,&nbsp;while it is being scanned, providing input for geospatial analysis and&nbsp;simulations. The results are then visualized by projecting images or&nbsp;animations back on the physical model while photorealistic renderings of&nbsp;human views are displayed on a computer screen or in a virtual reality&nbsp;headset. New techniques and software which couple the hardware set-up&nbsp;with open source GRASS GIS and Blender rendering engine, make the&nbsp;system instantly applicable to a wide range of applications in geoscience&nbsp;education, landscape design, computer games, stakeholder engagement, and&nbsp;many others.</p><p>&nbsp;This second edition introduces a new &nbsp;more powerful version of the tangible&nbsp;modeling environment with multiple types of interaction, including&nbsp;polymeric sand molding, placement of markers, and delineation of areas&nbsp;using colored felt patches. Chapters on coupling tangible interaction with&nbsp;3D rendering engine and immersive virtual environment, and a case study&nbsp;integrating the tools presented throughout this book, &nbsp;demonstrate the second&nbsp;generation of the system - Immersive Tangible Landscape - that enhances&nbsp;the modeling and design process through interactive rendering of modeled&nbsp;landscape.</p><p>&nbsp;This book explains main components of Immersive Tangible Landscape&nbsp;System, and provides the basic workflows for running the applications. The&nbsp;fundamentals of the system are followed by series of example applications&nbsp;in geomorphometry, hydrology, coastal and fluvial flooding, fire spread,&nbsp;landscape and park design, solarenergy, trail planning, and others.</p><p>&nbsp;Graduate &nbsp;and undergraduate students and educators in&nbsp;geospatial science, earth science, landscape architecture, computer graphics&nbsp;and games, natural resources and many others disciplines, will find this book useful &nbsp;as&nbsp;a reference or secondary textbook. &nbsp;Researchers who want to build and further&nbsp;develop the system will most likely be the core audience, but also anybody interested&nbsp;in geospatial modeling applications (hazard risk management, hydrology, solar&nbsp;energy, coastal &nbsp;and fluvial flooding, fire spread, landscape and park design)&nbsp;will want to purchase this book.&nbsp;</p>
<p>Introduction.- System Configuration.- Building physical 3D models.- Basic landscape analysis.- Surface water flow and soil erosion modeling.- Viewshed analysis.- Trail planning.- Solar radiation dynamics.- Wildfire spread simulation.- Coastal modeling.&nbsp;</p>
The first book to introduce a tangible interface for geospatial analysis and simulations Includes a new chapter on coupling tangible interaction with 3D rendering engine enhances the modeling and design process through interactive, realistic rendering of modeled landscape in Blender, an open source 3D modeling and rendering engine Explains how to create 3D landscape models from GIS data using technologies such as casting polymeric sand, CNC routing, and 3D printing, and how to interact with these models with near-real-time feedback on resulting processes and analyses Teaches readers how to build their own Tangible Landscape system with free and open source software, and how to use it as a platform for developing new applications Provides GRASS GIS workflows and python code snippets for analyzing topography, modeling surface water flow, analyzing viewsheds, designing trails and more Introduces 3D rendering with geospatial data using Blender and generating realistic landscapes for immersive virtual environment, coupled with tangible interaction
<p>Teaches readers to build their own Tangible Landscape system with free and open source software and use it as a platform for developing new applications</p> <p>Explains how to create 3D landscape models from GIS data using technologies such as casting polymeric sand, CNC routing, and 3D printing</p> <p>Provides GRASS GIS workflows and python code snippets for analyzing topography, modeling surface water flow, analyzing viewsheds, designing trails, and more</p>

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